using UnityEngine;
using UnityEngine.UIElements;

namespace MLTimeline
{
    public class TimelineEditorLoader : ScriptableObject
    {
        private static TimelineEditorLoader _instance;
        public static TimelineEditorLoader Instance
        {
            get
            {
                if (_instance == null)
                {
                    _instance = CreateInstance<TimelineEditorLoader>();
                }
                return _instance;
            }
        }
        public VisualTreeAsset timelineEditor;
        public VisualTreeAsset timelineView;
        public VisualTreeAsset rulerView;
        public VisualTreeAsset clipView;
        public VisualTreeAsset trackView;
        public VisualTreeAsset trackPlateView;

        public StyleSheet timelineEditorStyle;
        public StyleSheet trackViewStyle;
    }
}